![]() Different groups and different individuals respond differently to each peasants are generally weaker against Strength, guards weaker against Charisma, and nobles and merchants weaker to speech. In dialogues, the little open mouth is your "speech" stat, the heart is your "charisma" stat, and the crossed swords run off of Strength. Keep it on you or your horse at all times. Get the shovel by the Miller's wagon outside Rattay. If you get the Final Offer perk you can be even more audacious. Good move is to go low on the bar, let them lower it some, and then back it up to closer to that mark. Circle at the bottom is the patience meter, which fills up depending on how unreasonable your offer is. On the haggle interface, the further down you go on the bar the better tfor you, both for selling and buying. Chests near beds you "own," such as the chest by the bed at the Rattay mill or chests in Inns where you've bought a permanent ("for a few days") bed, are connected and act as a unified stash. Items dropped on the ground will disappear (or be picked up by NPC's) put things you want to save into permanent containers. You can sleep in other beds, but it won't save your game if you do. You can save by sleeping in a bed *you own* this means beds NPCs have told you you can sleep in at plot points, or beds you've rented from an Innkeeper. It will all still be there after the prologue. ![]() If you build up too much weight to carry, you can leave extra stuff in the trunk in the kitchen of Henry's house. Pick 100 Nettles to get a free permanent +2 boost to Vitality, which helps a great deal this early on.Īnd while you're picking flowers, run around a lot and hit the Jump key plenty it'll help you raise your Vitality. While you wait on Kunesh, pick flowers to raise your herbalism you can sell the herbs to the town merchants for up to a couple hundred Groschen depending on how dedicated you are. If you want gear (shield, waffenrock) with Skalitz pattern and colors, you can choke the guards out similarly, but you will be arrested if seen. Of course, you have to wait for him to wake up to do it again. You can choke out Kunesh from behind as many times as you want to raise your stealth skill (C to crouch approach from behind F key) without incurring any reputation penalty with anyone or getting the guards after you. The trader in the starting town who has her own shop building will purchase stolen goods. This locks out some other options for resolving the quest, but gives you four lockpicks in Skallitz, which is enough for a one-Henry crime wave (don't go to jail, though!) Get 4 lockpicks from Fritz at the start by talking to Kunesh, losing the fight, then sneaking into his house, finding the locked chest, then talking to Fritz. You get three auto-saves in the starting village: once at the very start, once when you first talk to your dad, and a third when you help your buds decorate a house. Your steed levels up on its own throughout the journey, and even comes with five slots for horse tack.At the very start of the game, it's probably best to boost "Speech" with both choices, as it's easier to raise the other prime stats through combat. We’ll have three types of horses in-game (courser, destrier, rouncey), and each offers different abilities, stats, skills, and perks. Horses also serve as a secondary inventory for the player. War horses can be used as living weapons with special moves and attacks (strafing, running backwards, several different kicks, etc.). Horses are your primary means of transportation in our sprawling world, but you can fight from horseback, as well. Once you get your first horse, you'll always have a mount. You can compare you horses stats with those of other horses by holding Henry can only own one horse at a time: if you get a new one, the old horse's inventory will move automatically to the new one. Horses don't grow on trees though! It's a costly thing that you can only acquire by buying, stealing or getting as a gift or reward. You can call your horse any time by whistling and mount it using But your whistle will also be heard by the people within earshot, which sometimes can be a disadvantage, while on the other hand it can also be a way of distracting attention. In the horse tab you will see your horse's stats, tackle and inventory. Just begin cantering and don't steer him. Your horse is smarter than some people and will stick to the path you're on if you give him his head. You'll also fall from the saddle if you're seriously wounded (hit by an arrow, for example), or you can be unhorsed by a halberd. ![]() ![]() If you try to push your horse when its stamina is too low, it will throw you.
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